So there I was, minding my own business. I was drinking some coffee and going through…
So this post is a bit of a follow-up to my advice to new Gamemasters. I had made mention about trying different rule systems and that there are some specifically designed to be quick and easy; often referred to as rules-light. There could be a variety of different reasons why someone would use a simplified system. One being they are easy to use and a group is able to start playing fairly quickly or with a minimum of setup. Another reason might be that they tend to be more narrative focused, with success being less dependent on a roll of the dice. Or perhaps people are travelling together and a simplified system makes playing during prolonged downtime possible. Whatever your reason, I thought I would introduce people to one of my favorite rules-lite systems and offer a few suggestions to modify it to make it applicable to other types of TTRPG games. Without further ado … May I present Cthulhu Dark?!
Most of us are uncertain when we are called upon or take up the mantle of Gamemastering for the first time. Naturally we turn to the internet to find tips and tricks on how to prepare. These are my oft-overlooked suggestions for new and first time GMs.