So this post is a bit of a follow-up to my advice to new Gamemasters. I had made mention about trying different rule systems and that there are some specifically designed to be quick and easy; often referred to as rules-light. There could be a variety of different reasons why someone would use a simplified system. One being they are easy to use and a group is able to start playing fairly quickly or with a minimum of setup. Another reason might be that they tend to be more narrative focused, with success being less dependent on a roll of the dice. Or perhaps people are travelling together and a simplified system makes playing during prolonged downtime possible. Whatever your reason, I thought I would introduce people to one of my favorite rules-lite systems and offer a few suggestions to modify it to make it applicable to other types of TTRPG games. Without further ado … May I present Cthulhu Dark?!